AI Insights · Timothy · April 2024
Top 5 Superhero Games Performance in Netherlands Q1 2024
Discover the performance of the top 5 superhero games in the Netherlands during the first quarter of 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the performance of the top 5 superhero games in the Netherlands showcased interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each app performed, based on data from Sensor Tower.
Spider Fighting: Hero Game experienced a decline in weekly downloads, starting from about 4.3K in early January and dipping to around 1.6K by late January. However, downloads saw an upward trend towards the end of March, reaching approximately 3K. The weekly active users followed a somewhat stable pattern, starting at 10.6K and ending the quarter at around 11K.
The Superhero League had a gradual increase in weekly downloads, peaking at nearly 3.5K in mid-February before declining to about 1.7K by the end of March. The game’s weekly revenue saw a small but noticeable increase, peaking at $15 in early March. Active users fluctuated throughout the quarter, starting at 8.9K and ending at around 7.9K.
Spider Fighter 3: Hero Game showed a steady trend in weekly downloads, with figures hovering around 1.5K to 2K throughout the quarter. Revenue peaked at $40 in mid-January, with another notable increase to $24 in mid-March. The game maintained a stable number of active users, increasing from 12.5K at the start of January to approximately 13.8K by the end of March.
ONE PUNCH MAN: WORLD saw its highest weekly revenue at the end of January with about $2.8K, which gradually declined to $179 by the end of March. Downloads also declined sharply from 13K at the end of January to just 200 by the end of March. Active users followed a similar trend, starting at 4.6K and ending at around 934.
Swing Hero: Superhero Fight had a noticeable increase in weekly downloads, peaking at 2.3K in mid-February before stabilizing around 1.2K to 1.3K by March. Active users showed a positive trend, starting at 1.7K and reaching 2.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.